For the Arab Health 2020 conference in Dubai Philips created a Mixed Reality presentation as an attention grabber to pull in the crowds onto the exhibition stand. It consisted of a large interactive TV monitor mounted horizontally. A 3D printed model of an optimized cardiology department and 4 iPads.
The TV monitor showed a presentation demonstrating the optimized workflow path for patient and staff as they go about their business in the department as well as other statistics relevant to improved efficiency and patient throughput.
On the iPad visitors could select either one of the virtual patients or staff members. They could then follow the little 3D characters as they made their way around the model on top of the monitor and follow their visit or daily routine in the cardiology department.
At the RSNA 2018, Philips presented its vision on what patient and staff experience could look like in a future radiology department. Oddz created a VR experience which enabled Philips Design and Philips research to present new innovations, in the context of clinical workflow and a new enhanced patient experience.
Using immersive VR allows radiologists and hospital management to have a sneak peek at the Philips innovations to come. This gives Philips many valuable insights and feedback, which is fed back into their research and design innovation projects.
Ahorse is a cinematic VR installation produced and directed by Wendy Gutman. A 360 video transitions into a 3D world which is experienced on horseback. The installation consists of a VR headset combined with a small motion platform. The motion platform has an inflatable and moving saddle as well as a virtual set of reigns that allows the user to control direction and speed. Oddz made modifications to the AI way-point software that controls the horse in order to allow the user some degree of freedom in choosing their path through the virtual world. Oddz also created the software that links all functions of the motion platform with the virtual world experience through an Arduino.
Ahorse is currently touring all major VR festivals worldwide.
In collaboration with The VR Room we created a VR multiplayer experience aimed at people new to virtual reality. A simple obstacle course set in an environment to get the most from a first time VR experience, yet with enough of a challenge to make the competition element fun if you want it to be.
This application is available for licensing through ODDZ. See the product details page for more information.
This 360 video can be played back on any device that supports this feature. In a browser you can move the camera using the mouse.
If you are fond of games like Candy Crush but don’t like those colours that give you dental caries just by looking at them. If you would like a game a little more steam punk. If you would like a design that would have made Jheronimus Bosch proud and if you like the stop-motion animation film Red-end and the Factory Plant then this is the game for you.
In 50 beautifully crafted levels (more to follow in later versions) you battle your way to solve puzzles while you find yourself mired in slices of Pitcher Plant, blocked by bulky iron plates, confined in cast iron cages or pursued by carnivorous plants. You will be limited in the number of moves or the amount of time available.
When you complete a level while achieving the goals set for that level you will be granted a Torscar (the film Oscar in the world of insects). Based on the world depicted by the stop-motion animation film Red-end and the Factory Plant. You will find much imagery from that film in this game.
Rebuilding apps can be very rewarding. For a driving school we turned their existing Phonegap app that consisted of a series of screenshots into an iOS and an Android app that use live text and scalable vector graphics (SVG’s).
We have created a visual identity and a responsive website for Interior@viser. The biggest challenge has been to get it to work and display the way we wanted to in the many mobile browsers. It took a lot of testing and re-tesing but we are now happy with the result.
We have made 2 changes to our iPad app I am not scared! First, it is now no longer called ‘Scared!’, but ‘I am not scared!’ instead. Much more postive approach, we thought. ‘I am not scared!’ gives children and parents or teachers the opportunity to talk about their fears. And children who are able to talk are much more likely to overcome their fears. Hence the new title.
We have also added a new screen: Dark. Being scared of the dark is one of the most common fears among children. That is why ‘I am not scared!’ now features a great drawing of a big and scary dark. If you know which buttons to push, the dark will gradually lift and reveal what was there all along…